Something should've been devised to allow the use of magic without these unnatural limitations. That makes magic mostly unusable for the majority of the game, and then for the rest of it, only one type of magic is available, depending on the guild joined. Spells can't be learned until a guild is joined, which, arguably, makes sense, but purchasable magic is hard to come by, and crafting them costs many materials. This means that in order to level skills, it is obligatory to do a great deal of side quests. Speaking of buying skills, it's annoying that spells and skills cost large amounts of gold, as most gold is obtained through side quests. The attacks are also slow and clunky at first, and have to be sped up by buying the appropriate skill from a trainer, at which point they become overpowered. The developers claimed it was possible to string together combos, but there is only one three-hit combo, and it doesn't require timing skills or any other skill. The combat doesn't require skill, because it consists of pressing one button over and over, and dodging without a stamina penalty whenever the enemy attacks. Instead, the character himself chooses when to use heavy attacks, which doesn't allow for much strategy.
Jumping right into the gameplay, the combat is awkward in that it doesn't allow for light and heavy attacks.